Text in Rayman 2 is now rendered properly thanks to a hack and it’s possible to change the emulator’s UI theme while a progress bar has been added for the compatibility list downloader – Tweet 4.Various 2D texturing issues were fixed, including Neon Genesis Evangelion’s menus which were previously unusable, thanks to updates in how bitshift operations are performed – Tweet 3.On the topic of viewports, negative viewport support was added which fixed some rendering issues in Fighting Force 64 and Tarzan – Tweet 2.Some viewport (where stuff is rendered) issues were fixed so now menus scale properly in numerous titles like the Pokémon Stadium games and mipmap support was added – Tweet 1.The dynamic recompiler now supports more instructions together with some optimisations by TheFlow – Tweet 1.
DaedalusX64 for the PSVita is seeing a good deal of love with more developers chipping in!Īs already mentioned, progress on DaedalusX64 for the Vita has been constant and in the last few days, the following improvements were implemented as per Rinnegatamante‘s tweets: